Role: Lead Researcher
Research Type: Design research
Research Method: Action research
Goal: Develop educational products & curriculums according to the changes in governmental policy and students' needs
Educational research on curriculum development for educational products
Background
I was the academic affairs chief and interim academic affairs director, leading the curriculum development.
Opportunity: The educational reforms of Taiwan gave schools more freedom to develop school-based curriculum according to individual school's needs.
Problems: I identified the learning problems of most students in the school, such as lack of learning motivation, low degree of local consciousness, culturally and economically deprived backgrounds, and poor reading competence
Methods
Surveys
Interviews
Diary studies
Actions & Methods
Teacher professional development conferences and workshops
Children's media, games, interactive apps, and programming language 'Scratch'
Research Insights
'Make learning playful, fun, and interactive' is the most straightforward way to motivate children's learning.
Media and technologies serve as great tools to inspire children's learning as they are up-to-date, flexible, and catering to different children's interests.Culturally and economically deprived backgrounds made children less confident in learning, so creating a meaningful learning environment empowers children to believe in themselves.
Connecting children with local industries and topical issues in both local and international societies can help to build civic consciousness and local identity.
Research Impact
The school continues incorporating technology into the school-based curriculum, such as 3D-printing courses and the coding language, Scratch.
The school continues highlighting children's local identity and connecting the school-based curriculum with local natural environments and industries.