UXR Research Project

UXR Research Project

UXR Research Project

Emotion Explorers

Emotion Explorers

Emotion Explorers

  • Role: Lead User Researcher collaborated with UI Designer & EdTech Product Manager

  • Research Type: Exploratory and Evaluative UXR

  • Research Method: Exploratory Design Research + Prototyping + Future Research Plan

  • Goal: Create smart machines that foster compassion among children

Research Context

IDC 2023 Design Challenge

  • Children around the world shared their ideas about how to make the community more connected, compassionate, and better.

Goal

We would like to create smart machines that foster compassion among children.

Research Methods

Research Methods

Research Methods

  • Design thinking

  • Qualitative data analysis (ideas of target audience)

  • Research-based product design

Prototype Features

Value Proposition

  • Emotion Explorers is an AI system that assists 6-11-year-old children to understand emotions

  • It aims to have a long-lasting impact on children’s emotional behaviors, and creates a compassionate, connected, safe environment.

  • The goal of Emotion Explorers and Zen is to develop children’s emotional awareness, communication of emotions, and kind behaviors through a longitudinal and sustainable approach.


Product Interface

  • The system can be integrated into smart devices, such as bracelets and plushies for children, and mobile applications for parents and teachers.

  • Emotion Explorers interacts with children through a digital voice assistant named Zen, facilitating children’s emotional awareness and emotional behaviors through dialogues about emotions.


Product Feature

  • Emotion Explorers detects children's emotions and provide emotional feedback, emotional awareness, and solutions for the user through AI dialogues.

  • Emotion Explorers encourages compassion and kindness in the classroom by providing emotional awareness among peers

    and provoking peer interactions.

  • Emotion Explorers will automatically detect surrounding noises and conversations and users’ heartbeats via smart bracelets

    and report to authorities immediately when the child user is in danger.

  • Adults like teachers, parents, and safety

    authorities can see the data and analytics reports of child users’ well-being and emotions according to their roles through their devices. For example, parents only have access to the data of their children. The system will provide guidelines for adult users to provide emotional support for children.

Future Research Plan

Future Research Plan

Future Research Plan

  • User testing & in-depth interviews in school settings

  • The outcomes will help us train the prototype to develop its focus knowledge of children’s emotions.

  • We aim to continue improving Emotion Explorers based on child users’ feedback and to understand its impacts on children’s well-

    being by conducting a longitudinal study after completing the design.

Interested to know more?

© Yuyu Liu 2023